Without further ado, the top seven things you can learn from Tron: Legacy for your own games. So it should come to no surprise to have Tron: Legacy stir up some of those wonderful memories of back “in the day” when you saw the original Tron and played the video game too many times in-between prepping your Rolemaster game and TSR’s Gangbusters. Retro is the new gamer-geek cred currency of choice, Chummer. ![]() Hell, I’m about to kick off a Birthright campaign using the Reign rules, a game that’s been out of print for over 15 years! That which was old is new again, or, in other words, as the members of our aging hobby become older and older it becomes more attractive to cash in on those fond memories and taking Living Steel out for a test drive one more time. Gamma World is the Game That Refuses to Die while Paranoia, GURPS, and HERO (bless you, Steve Long!) all chug along. From entire franchises (James Bond, Batman) to scratch-your-head “what were they thinking” movies ( The A-Team, Dukes of Hazzard), RPGs can also cash in on the nostalgia. Over the past decade retros, retreads, and reboots have been all the rage. In this case, Tron: Legacy has more than a few nuggets we can learn from.įair warning: Spoilers ahead! Retro is Chic ![]() These also serve as test beds for what one ought to do or not do in narrative storytelling. Inspiration for our games surrounds us in many forms and traditional media is particularly rich in ideas.
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